Difference between revisions of "Wiimahjongg"
From RpWiki
m (fix syntax error) |
(v0.97) |
||
Line 8: | Line 8: | ||
== Releases == | == Releases == | ||
+ | |||
+ | |||
+ | === Version 0.97 === | ||
+ | Binary: [http://rp.oldsch00l.com/tmp/wiimahjongg/mahjongg_097.zip mahjongg_097.zip] | ||
+ | |||
+ | ==== Changelog ==== | ||
+ | * build with new devkitpro r18, libogc 1.8.1, libfat 1.0.5 | ||
+ | * fix new high score always shown | ||
+ | * minor code cleanups | ||
+ | |||
+ | |||
+ | ---- | ||
=== Version 0.96 === | === Version 0.96 === |
Revision as of 18:45, 20 December 2009
Contents
wiiMahjongg
This is a more advanced version of the original wiimahjongg.
I took the source code of version 0.8 and extracted the graphics from the binary.
Sounds and mod music is rather taken from their original sources or recorded from the original game.
You could also say I copied most of the things...
Releases
Version 0.97
Binary: mahjongg_097.zip
Changelog
- build with new devkitpro r18, libogc 1.8.1, libfat 1.0.5
- fix new high score always shown
- minor code cleanups
Version 0.96
Binary: mahjongg_096.zip
Changelog
- build with new devkitpro r18, libogc 1.8.0, libfat 1.0.5
- fix array out of bounds (thx to new gcc)
- add printing version number in the main menu
Version 0.95
Binary: mahjongg_095.zip
Changelog
- basic highscores for singleplayer and coop
- 6 new layouts
- show left tiles in game
- undo of last move (with time penalty)
- after a game is finished you can restart with a random layout
- fix crash if you turn of your wii while in menu
- widescreen option is now set when loading the game
- config is saved within the boot.dol folder
- code cleanup
Known Issues
- no japanese language
- currently only english and german
- sounds are not optimal yet
Source
Source code is stored within a mercurial repository, for building you will need devkitpro and python for converting layouts.
hgweb viewer: wiimahjongg hg clone http://hg.oldsch00l.com/wiimahjongg