Irrlicht bullet: Difference between revisions

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[[Image:Irrlicht_bullet.png|200px|thumb|right|irrlicht_bullet]]
[[Image:Irrlicht_bullet.png|200px|thumb|right|irrlicht_bullet]]
This is a small test application using c++, Irrlicht 3d engine and the bullet physics engine.
This is a small test application using c++, [http://irrlicht.sourceforge.net/ Irrlicht 3d engine] and the [http://www.bulletphysics.com/ bullet physics engine].


You can shoot cubes onto a plane surface and watch them collide.
You can shoot cubes onto a plane surface and watch them collide.

Revision as of 17:52, 4 September 2008

irrlicht_bullet

This is a small test application using c++, Irrlicht 3d engine and the bullet physics engine.

You can shoot cubes onto a plane surface and watch them collide.


Building

You will need the Irrlicht library to compile the sample program, you can get it on the Irrlicht homepage. After this you have to set the right library path in the CMakeLists.txt file.

Linux

On a debian based system try this to solve building dependencies (tested on kubuntu):

 apt-get install build-essential cmake

To build use these commands in the irrlicht_bullet directory:

 mkdir build
 cd build
 cmake ../.

Source Code

git http viewer: irrlicht_bullet

 git-clone http://git.oldsch00l.com/irrlicht_bullet.git