Irrlicht bullet: Difference between revisions
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== Building == | == Building == | ||
You will need the Irrlicht library to compile the sample program, you can get it on the [http://irrlicht.sourceforge.net/ Irrlicht] homepage. | You will need the Irrlicht library to compile the sample program, you can get it on the [http://irrlicht.sourceforge.net/ Irrlicht] homepage. | ||
After this you have to set the right library path in the [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=blob;f=CMakeLists.txt | After this you have to set the right library path in the [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=blob;f=CMakeLists.txt;hb=HEAD#l117 CMakeLists.txt] file. | ||
=== Linux === | === Linux === | ||
Revision as of 06:16, 8 September 2008

Info
This is a small test application using c++, Irrlicht 3d engine and the bullet physics engine.
You can shoot cubes onto a plane surface and watch them collide.
Control
Navigate with the cursor keys and shoot with the left mouse button.
To exit hit ESCAPE.
Building
You will need the Irrlicht library to compile the sample program, you can get it on the Irrlicht homepage. After this you have to set the right library path in the CMakeLists.txt file.
Linux
On a debian based systems try this to solve building dependencies (tested on kubuntu):
apt-get install build-essential cmake
To build use these commands in the irrlicht_bullet directory:
mkdir build cd build cmake ../.
Windows
Download and install CMake. Check that cmake is in your PATH, if not add it.
Open a cmd "shell" and navigate to your checked out irrlicht_bullet directory. than issue following commands:
mkdir build cd build cmake -g "Visual Studio 8 2005" ..\.
Then open the solution within your visual studio and build it. With -g you can specify a lot of different generators, for more help run cmake.exe or check the documentation.
Source Code
gitweb viewer: irrlicht_bullet
git clone http://git.oldsch00l.com/irrlicht_bullet.git